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I'd suggest making use of warfare and a bit of necromancer to go along with the poly skills. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Instead I think polymorph is better used to supplement another skill focus with some additional tools.Looking for a Group to play with? Try this thread || Discussion Overview
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Polymorph is rarely used in isolation, I find it contains a wide range of abilities that don't mesh well overall, some of them are even incompatible with each other and cancel their effects.
#Divinity original sin 2 polymorph points skin
Chameleon cloak and skin graft are both incredible skills that can be successful in literally any build. Bull rush is a great source of mobility for melee fighters pre level 9, who otherwise lack any movement skills outside of battering ram. A lot of abilities provide good utility, and the extra attribute points provided by polymorph means you're still increasing your primary damage source when investing in polymorph.Ĭhicken claw is great on any build that does physical damage, but combos especially well with rupture tendons from scoundrel tree. Polymorph can be worked well into any build however. Tentacle lash does good damage and gives melee characters an attack they can use at range. Polymorph scales with strength, so most abilities work exceptionally well with builds that already rely on this attribute (typically 2h weapon or sword and board). For the 2 split I’d suggest the staff build on sebille and red prince uses something physical dmg Your red prince… u never said what he was but as others have said you should either do 4 physical party or 2 and 2. Option 3: you could swap to dual wield and go scoundrel + warfare + polymorph as it has some cool synergies. Level str or finesse enough to wear armor of that kind and use a fire staff as often as possible. Grab venom aura and master of sparks, spam warfare skills and build for crits using the talent for it to make magic crit. Put a couple of quick points into pyro and geo. Option 2: staff melee (int based, my suggestion)ĢH staff scales melee damage in int and deals magic damage. Option 1: only put points into necro for the base skills and no more, add polymorph and use strength Sebille: 2h is fun, you can do a lot of things with this character. Ifan: swap to warfare and focus damage or use glass cannon to draw the enemies fire to you (glass cannon makes you stunned 90% of the time on the character like this but does agro most enemies to hit the glass cannon player).įane: pyro / geo, either swap him to necro and go a blood build (physical dmg). My suggestion: (late game build designs but u can look them up).
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Looking for a Group to play with? Try this thread || Discussion Overview
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